Showing posts with label Assignments. Show all posts
Showing posts with label Assignments. Show all posts

Monday, March 28, 2011

Origins of the Internet and the Computer

The article Computing in Architectural Design (2004) discusses the history of Computer-Aided Design starting with the first use of computers in the building industry for engineering analysis. In 1963 with Sutherland’s invention of the sketch pad, he hoped to integrate the evolution of design and analysis programs. Although this system was created from the interest in using computers for architecture design, there were also talks among academic circles that created considerable influences in the development of computer-aided design. Later in the 1970’s, the presence of computers began to appear in architectural practices taking on two different approaches: geometric modeling and building specific. Many of the programs were used by the industry giants, such as General Motors, nut there were also university based research groups investigating CAD developments. Universities such as Carnegie Melon, University of Michigan and MIT were all contributors to the developments in the field of computer-aided design through programs such as building description and space planning; habitability, energy, and building specification analysis; and artificial intelligence.

With both universities and practicing industry giants researching developments in the field of computer-aided design CAD systems evolved into two other generations of systems. The appearance of second generation systems can attribute their growth to faster processors allowing for larger storage capacity, resolution of display screens and the invention of ink-jet printers. But even though these developments helped in the evolution of CAD systems, the second generation was far more graphically poorer than the first. As the third generation of these systems emerged there was a merging of research and graphic-oriented software, as seen in the projects SPICE from Carnegie-Melon University where nongeometric attributes created geometric shapes. This evolution in the development of the CAD systems has created an interface that, while some reluctance in the architectural community, have lead to continued efforts to expand knowledge and research in CAD development.

The article Pioneers of Digital Art (2004) discusses many different uses of computer graphics through identifying instances throughout history where digital means have contributed to the evolution of art. One of these instances is the 70’ Expo in Osaka, Japan where a Pepsi-Cola commissioned EAT created a pavilion that would house collaborations between artists, choreographers, musicians, scientists, and engineers in the area of art. Visitors to the pavilion were exposed to a geometric dome that was lit by spotlights which resembled a cloud type sculpture surrounded by pod structures that emitted sounds ranging from a whale singing to a truck engine. Although the experiences that this structure created both structurally externally and collaboratively internally were unique the cost of the project proved to create costly stress and event disputes for its corporate sponsors. This experience proved to mark the beginnings of digital media to be filled with high ambitions and expenses until the personal computer arrived in the 1980’s that shows that artist could not take on the task alone, it also required the help of engineers that had access to expensive hardware.

Other developments in computer projects such as military research, the Whirlwind project and digital drawings provide other significant developments in the area of digital arts. The military developments in their air defense system, SAGE, which was used to track Soviet aircraft in the mid 1950’s, paved the way for other developments in the digital media such as the creation of the Internet. The project Whirlwind, developed by MIT, marked the first time that the computer monitor was attached to the mainframe computer. The result was the generated sequence of a ball bouncing up and down and the first digital music creation programmed to play the song “Jingle Bells.” Lastly is the use of algorithms to create interior drawings of the cockpits by Boeing Airplanes. These computer generated designs not only contributed to the field of digital media, but also helping designing ergonomically.

Throughout the years many new advancements in the world of computers, from the creation of the mouse and the origins of the internet, provided a digital arena for the creation of new forms of art. But although these new art forms were gaining momentum in the art world, there was a tremendous disapproval from both critics and art fans alike. There was also the issue of high prices and limited availability during the 1980’s that along with the disapproval, contributed to a standstill in the development of tools for the digital media. Therefore the computer access that was needed for the research needed for advancements was limited to the military, industry and research universities.

20 Things I Learned About Browsers & the Web (2010) discuses the origins of the many capabilities of the Internet. Cloud Computing is one area that the article covers which the way that thousands of people and their computers connect to the Internet to provide all of the information that you are able to view. This ultimately creates a supercomputer at you disposal accessed directly from you desktop or laptop. But when connecting to the Internet there are risks involved, your information is exposed for attackers to access through the creations of malicious websites. Now that the developers of browsers are more conscientious of these threats most modern browsers are built to protect you against online threats by checking the websites, providing notifications of updates, and using the browser sandbox to curb codes. With this and more new developments in the Internet there is a vast possibility of what the future will hold for the Internet user.

All of these articles suggest that the future of computer-aided design/internet is evolving at a rapid pace. With the needs of both artists and designers driving the market for the development of design tools, artists are now becoming the engineers and programmers of their own software. But since the era of new technologies is still emerging there is still the need for collaborations between researchers, technology experts and artists. Looking ahead, these collaborations prove to provide great new creations through the knowledge of both art and science.


Chan, M. L., Holznagel, F., & Krantz, M. (2010). 20 Things I Learned About Browsers and the Web. 20 Things I Learned About Browsers and the Web. Retrieved March 29, 2011, from http://www.20thingsilearned.com/web-apps/1#/theend/1

Kalay, Y. (2004). Architecture's New Media: Principles, Theories, and Methods of Computer-Aided Design. The MIT Press.

Lewis, R. L., & Luciana, J. (2004). Digital Media: An Introduction (1st ed.). Prentice Hall.

Tuesday, February 22, 2011

Animation Assignment


I chose to model a dresser for the animation process in 3Ds Max. Pictured here is the dresser that was modeled in Rhino and then imported into 3Ds Max for the rendering and animation. This being my first time using animation in 3Ds Max, I ran into a few issues understanding how to make the motions fluid and saving the animation file. Hopefully with some more work I will be able to get my animations to have more fluid motions.

Monday, February 14, 2011

Rendering Assignment

3ds Max

Rendering with different types of lighting came up with varying results due to lighting types and materials used. Here the scene was rendered with a spotlight which illuminated the sides of the knots directly on one side. This not only altered the way the scene was lit, but it also had a affect on the way the materials were viewed in the scene.

Here ambient light was used to illuminate the scene. Differing from the spotlight, the reflectance of the floor material is more noticeable with ambient lighting. The materials in the scene are also seen differently, the glossy texture that is applied to the blue knot is more noticeable and the metal material has a smoother finish where under spotlight the brush strokes in the metal can be seen.

Here overhead lighting was applied to the scene. I believe that this type of lighting was the most effective in showing the differences in the types of materials used. The translucency of the glass can be seen as well as the brush strokes in the metal material. Matte and glossy finishes can also be differentiated as seen in the matte silver finish and the glossy ceramic finish.


Lastly, day lighting was used which was the most ineffective in showing texture but effective in illuminating the scene without glare. The reflectiveness of the flooring is still visible but it is hard to tell what types of materials are applied to the surfaces, even the glass knot doesn't seem to appear to be glass.



Overall I am happy with the outcome of my first renderings with 3ds Max, with little effort scenes were rendered with an unbelievable output quality. With more experience and knowledge in this program I am sure the render quality will greatly improve. I am excited to see how this program does with its animation output!

Tuesday, January 25, 2011

Modeling

We were asked to experience different methods of modeling through choosing a simple object and model it with the program of our choice using the four methods below.

1. primitives - 3D shapes that are not composed of primary building shapes



2. sweeps - the creation of a 3D shape from the profile of a 2D shape being swept along a straight line or curved path.


3. revolves - a form created from a number of symmetrical results similar to those produced on a lathe.



4. extrusion - the movement of a 2D profile along a curved or straight path resulting in a 3D form.




"Building 3D Worlds – 3D Geometric Graphics I". The Computer in The Visual Arts by Anne Spalter, Addison Wesley Longman Inc. 1999, pp 212-253.