3ds Max
Rendering with different types of lighting came up with varying results due to lighting types and materials used. Here the scene was rendered with a spotlight which illuminated the sides of the knots directly on one side. This not only altered the way the scene was lit, but it also had a affect on the way the materials were viewed in the scene.
Here ambient light was used to illuminate the scene. Differing from the spotlight, the reflectance of the floor material is more noticeable with ambient lighting. The materials in the scene are also seen differently, the glossy texture that is applied to the blue knot is more noticeable and the metal material has a smoother finish where under spotlight the brush strokes in the metal can be seen.
Here overhead lighting was applied to the scene. I believe that this type of lighting was the most effective in showing the differences in the types of materials used. The translucency of the glass can be seen as well as the brush strokes in the metal material. Matte and glossy finishes can also be differentiated as seen in the matte silver finish and the glossy ceramic finish.
Lastly, day lighting was used which was the most ineffective in showing texture but effective in illuminating the scene without glare. The reflectiveness of the flooring is still visible but it is hard to tell what types of materials are applied to the surfaces, even the glass knot doesn't seem to appear to be glass.
Overall I am happy with the outcome of my first renderings with 3ds Max, with little effort scenes were rendered with an unbelievable output quality. With more experience and knowledge in this program I am sure the render quality will greatly improve. I am excited to see how this program does with its animation output!
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