We were asked to experience different methods of modeling through choosing a simple object and model it with the program of our choice using the four methods below.
1. primitives - 3D shapes that are not composed of primary building shapes
2. sweeps - the creation of a 3D shape from the profile of a 2D shape being swept along a straight line or curved path.
3. revolves - a form created from a number of symmetrical results similar to those produced on a lathe.
4. extrusion - the movement of a 2D profile along a curved or straight path resulting in a 3D form.
"Building 3D Worlds – 3D Geometric Graphics I". The Computer in The Visual Arts by Anne Spalter, Addison Wesley Longman Inc. 1999, pp 212-253.
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